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Showing posts from December, 2012

Imagenes De Anime Japones

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Japanese animation - mainly referred to as 'anime' nowadays - has spread from East Asia's archipelago nation to North America, and has grown to become fairly popular. (It is also pronounced 'ah-nee-may' derived from its original Japanese pronunciation.) This cartooning form, for those who are unfamiliar with it, gave birth to some of the more commonly known anime series in North American culture. To name a few, series such as Pokemon, Digimon, and Sailor Moon took North America by storm. Children wanted to buy the trading card games associated to the previously mentioned, as well as gadgets and toys from the shows. (I can vouch for that - I was once the proud owner of a Pokedex.) In anime, some of the more recurring themes are magical school girls, aesthetically pretty boys, and ridiculously large-in-scale fighting robots. However, considering anime is of Japanese origin, they often like to tie in some of their own native culture into

Imagenes De Anime

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There seems to be many preconceived notions about forensic animations and their overall use in litigation. Many times, lawyers or accident reconstructionists will say that "An animation can show whatever the animator wants" or "Animations are difficult to admit in a court of law". However, to a forensic animator, this is also like saying, that your accountant can "fix your books". In reality, it is far from the truth. "An animation can show whatever the animator wants" Perhaps it is the fact that so much of what we see on television and in films is altered with lifelike special effects that we tend to associate anything with 3D visualization with more than a hint of skepticism. Ironically, much of the same software used to animate films such as "Spiderman" or "Lord of the rings" is also less known to be used in scientific visualization, research and forensic animations. People may associate the fact that an experi